but still, I'm not doing anything different with these wavs than I am with
others

----- Original Message -----
From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 1:19 PM
Subject: Re: [hlcoders] Wierd repeated precache


> ah, would that also produce the wierd symptom I've noticed where it only
> happens on their first connect and after that never again?
>
> ----- Original Message -----
> From: "Leon Hartwig" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, March 07, 2002 1:19 PM
> Subject: RE: [hlcoders] Wierd repeated precache
>
>
> > This is a multi-part message in MIME format.
> > --
> > Are you forcing unmodified on these files?  If so, I think right now the
> > engine reads and computes an md5 to send to the client each time a
> > client connects.  That would explain the 'Packfile:' reference...
> >
> >
> > > -----Original Message-----
> > > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]]
> > > Sent: Thursday, March 07, 2002 4:58 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlcoders] Wierd repeated precache
> > >
> > >
> > > And again with the next person who connected. Now they aren't
> > > given the
> > > weapon at spawn or anything, so I'm not sure why it loads the
> > > sounds even
> > > once when a player connects. The only reason the precache and
> > > wav messages
> > > appeared in that log were because he must have picked one up
> > > as he kills
> > > someone and himself with it a few lines later.
> > >
> > > Guess I need to triple check those wavs aren't loaded
> > > elsewhere. Though I'm
> > > damn sure they aren't.
> >
> > --
> > [ winmail.dat of type application/ms-tnef deleted ]
> > --
> >
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