And to make it more confusing, the two sounds that it happens to are only 2
of 5 in the precache function of that weapon, so you'd think I'd be seeing 5
repeated if it's the precache being called too many times.

----- Original Message -----
From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 05, 2002 4:23 PM
Subject: Re: [hlcoders] Wierd repeated precache


> No more than weapons normally respawn. I'm just curious as to why it would
> keep listing the sound effects, as I was under the impression that once a
> sound was precached it wouldn't be again, even if the precache function
was
> called. Otherwise when you loaded a map you'd see everything get precached
> more than once like it actually does.
>
> Hrm, I'm not sure I'm wording my concerns right here. Basically, those two
> effect precache at level load (I can see them amongst the big long list on
> the server console at level change) but occasionally the server will
> suddenly list them about 20 times in under a second and then settle down
> again. That's MID GAME, long after the weapons should have precached (and
> have).
>
> ----- Original Message -----
> From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, March 05, 2002 4:16 PM
> Subject: RE: [hlcoders] Wierd repeated precache
>
>
> > I thaught Precache() was called within the weapon spawn,
> > does/is the weapon repeatidly respawn/ing?
> >
> > > -----Original Message-----
> > > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]]
> > > Sent: Tuesday, March 05, 2002 10:19
> > > To: [EMAIL PROTECTED]
> > > Subject: [hlcoders] Wierd repeated precache
> > >
> > >
> > > I've been watching our dedicated server and for several
> > > builds now it's been
> > > repeatedly listing two sound effects in the same way it does
> > > when going
> > > through all the precaches at level load. ie.
> > >
> > > PackFile: d:\sierra\half-life\valve\pak0.pak : sound/fvox/warning.wav
> > > PackFile: d:\sierra\half-life\valve\pak0.pak : sound/fvox/danger.wav
> > >
> > > repeated over and over again
> > >
> > > I've tried to duplicate it by logging on and repeatedly picking up and
> > > firing the weapon that uses those sounds when it overheats,
> > > but I can't
> > > always make it do it.
> > >
> > > I'm just really wanting to confirm that when these lines appear on  a
> > > dedicated server console, that it means the server is
> > > reloading that sound.
> > > Am I right? If so then something is really screwy with that
> > > weapon as it
> > > only loads those two in the precache like all the other
> > > weapons do for their
> > > effects :/
> > >
> > > MoOg
> > >
> > > _______________________________________________
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> > >
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> >
>
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