ah, would that also produce the wierd symptom I've noticed where it only
happens on their first connect and after that never again?

----- Original Message -----
From: "Leon Hartwig" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 1:19 PM
Subject: RE: [hlcoders] Wierd repeated precache


> This is a multi-part message in MIME format.
> --
> Are you forcing unmodified on these files?  If so, I think right now the
> engine reads and computes an md5 to send to the client each time a
> client connects.  That would explain the 'Packfile:' reference...
>
>
> > -----Original Message-----
> > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, March 07, 2002 4:58 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Wierd repeated precache
> >
> >
> > And again with the next person who connected. Now they aren't
> > given the
> > weapon at spawn or anything, so I'm not sure why it loads the
> > sounds even
> > once when a player connects. The only reason the precache and
> > wav messages
> > appeared in that log were because he must have picked one up
> > as he kills
> > someone and himself with it a few lines later.
> >
> > Guess I need to triple check those wavs aren't loaded
> > elsewhere. Though I'm
> > damn sure they aren't.
>
> --
> [ winmail.dat of type application/ms-tnef deleted ]
> --
>
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