ah, would that also produce the wierd symptom I've noticed where it only happens on their first connect and after that never again?
----- Original Message ----- From: "Leon Hartwig" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 07, 2002 1:19 PM Subject: RE: [hlcoders] Wierd repeated precache > This is a multi-part message in MIME format. > -- > Are you forcing unmodified on these files? If so, I think right now the > engine reads and computes an md5 to send to the client each time a > client connects. That would explain the 'Packfile:' reference... > > > > -----Original Message----- > > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]] > > Sent: Thursday, March 07, 2002 4:58 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Wierd repeated precache > > > > > > And again with the next person who connected. Now they aren't > > given the > > weapon at spawn or anything, so I'm not sure why it loads the > > sounds even > > once when a player connects. The only reason the precache and > > wav messages > > appeared in that log were because he must have picked one up > > as he kills > > someone and himself with it a few lines later. > > > > Guess I need to triple check those wavs aren't loaded > > elsewhere. Though I'm > > damn sure they aren't. > > -- > [ winmail.dat of type application/ms-tnef deleted ] > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

