What happens if you change the order in which you precache the sounds? Do
the other sounds also get precached over and over as well?

Just curious.


----- Original Message -----
From: "Paul Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 05, 2002 4:39 PM
Subject: Re: [hlcoders] Wierd repeated precache


> And to make it more confusing, the two sounds that it happens to are only
2
> of 5 in the precache function of that weapon, so you'd think I'd be seeing
5
> repeated if it's the precache being called too many times.
>
> ----- Original Message -----
> From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, March 05, 2002 4:23 PM
> Subject: Re: [hlcoders] Wierd repeated precache
>
>
> > No more than weapons normally respawn. I'm just curious as to why it
would
> > keep listing the sound effects, as I was under the impression that once
a
> > sound was precached it wouldn't be again, even if the precache function
> was
> > called. Otherwise when you loaded a map you'd see everything get
precached
> > more than once like it actually does.
> >
> > Hrm, I'm not sure I'm wording my concerns right here. Basically, those
two
> > effect precache at level load (I can see them amongst the big long list
on
> > the server console at level change) but occasionally the server will
> > suddenly list them about 20 times in under a second and then settle down
> > again. That's MID GAME, long after the weapons should have precached
(and
> > have).
> >
> > ----- Original Message -----
> > From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, March 05, 2002 4:16 PM
> > Subject: RE: [hlcoders] Wierd repeated precache
> >
> >
> > > I thaught Precache() was called within the weapon spawn,
> > > does/is the weapon repeatidly respawn/ing?
> > >
> > > > -----Original Message-----
> > > > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]]
> > > > Sent: Tuesday, March 05, 2002 10:19
> > > > To: [EMAIL PROTECTED]
> > > > Subject: [hlcoders] Wierd repeated precache
> > > >
> > > >
> > > > I've been watching our dedicated server and for several
> > > > builds now it's been
> > > > repeatedly listing two sound effects in the same way it does
> > > > when going
> > > > through all the precaches at level load. ie.
> > > >
> > > > PackFile: d:\sierra\half-life\valve\pak0.pak :
sound/fvox/warning.wav
> > > > PackFile: d:\sierra\half-life\valve\pak0.pak : sound/fvox/danger.wav
> > > >
> > > > repeated over and over again
> > > >
> > > > I've tried to duplicate it by logging on and repeatedly picking up
and
> > > > firing the weapon that uses those sounds when it overheats,
> > > > but I can't
> > > > always make it do it.
> > > >
> > > > I'm just really wanting to confirm that when these lines appear on
a
> > > > dedicated server console, that it means the server is
> > > > reloading that sound.
> > > > Am I right? If so then something is really screwy with that
> > > > weapon as it
> > > > only loads those two in the precache like all the other
> > > > weapons do for their
> > > > effects :/
> > > >
> > > > MoOg
> > > >
> > > > _______________________________________________
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> > > >
> > > _______________________________________________
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> > >
> >
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> >
>
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