What happens if you change the order in which you precache the sounds? Do the other sounds also get precached over and over as well?
Just curious. ----- Original Message ----- From: "Paul Samways" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 05, 2002 4:39 PM Subject: Re: [hlcoders] Wierd repeated precache > And to make it more confusing, the two sounds that it happens to are only 2 > of 5 in the precache function of that weapon, so you'd think I'd be seeing 5 > repeated if it's the precache being called too many times. > > ----- Original Message ----- > From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, March 05, 2002 4:23 PM > Subject: Re: [hlcoders] Wierd repeated precache > > > > No more than weapons normally respawn. I'm just curious as to why it would > > keep listing the sound effects, as I was under the impression that once a > > sound was precached it wouldn't be again, even if the precache function > was > > called. Otherwise when you loaded a map you'd see everything get precached > > more than once like it actually does. > > > > Hrm, I'm not sure I'm wording my concerns right here. Basically, those two > > effect precache at level load (I can see them amongst the big long list on > > the server console at level change) but occasionally the server will > > suddenly list them about 20 times in under a second and then settle down > > again. That's MID GAME, long after the weapons should have precached (and > > have). > > > > ----- Original Message ----- > > From: "Yacketta, Ronald" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Tuesday, March 05, 2002 4:16 PM > > Subject: RE: [hlcoders] Wierd repeated precache > > > > > > > I thaught Precache() was called within the weapon spawn, > > > does/is the weapon repeatidly respawn/ing? > > > > > > > -----Original Message----- > > > > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]] > > > > Sent: Tuesday, March 05, 2002 10:19 > > > > To: [EMAIL PROTECTED] > > > > Subject: [hlcoders] Wierd repeated precache > > > > > > > > > > > > I've been watching our dedicated server and for several > > > > builds now it's been > > > > repeatedly listing two sound effects in the same way it does > > > > when going > > > > through all the precaches at level load. ie. > > > > > > > > PackFile: d:\sierra\half-life\valve\pak0.pak : sound/fvox/warning.wav > > > > PackFile: d:\sierra\half-life\valve\pak0.pak : sound/fvox/danger.wav > > > > > > > > repeated over and over again > > > > > > > > I've tried to duplicate it by logging on and repeatedly picking up and > > > > firing the weapon that uses those sounds when it overheats, > > > > but I can't > > > > always make it do it. > > > > > > > > I'm just really wanting to confirm that when these lines appear on a > > > > dedicated server console, that it means the server is > > > > reloading that sound. > > > > Am I right? If so then something is really screwy with that > > > > weapon as it > > > > only loads those two in the precache like all the other > > > > weapons do for their > > > > effects :/ > > > > > > > > MoOg > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

