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Are you forcing unmodified on these files?  If so, I think right now the
engine reads and computes an md5 to send to the client each time a
client connects.  That would explain the 'Packfile:' reference...


> -----Original Message-----
> From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, March 07, 2002 4:58 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Wierd repeated precache
>
>
> And again with the next person who connected. Now they aren't
> given the
> weapon at spawn or anything, so I'm not sure why it loads the
> sounds even
> once when a player connects. The only reason the precache and
> wav messages
> appeared in that log were because he must have picked one up
> as he kills
> someone and himself with it a few lines later.
>
> Guess I need to triple check those wavs aren't loaded
> elsewhere. Though I'm
> damn sure they aren't.

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