This is a multi-part message in MIME format. -- Are you forcing unmodified on these files? If so, I think right now the engine reads and computes an md5 to send to the client each time a client connects. That would explain the 'Packfile:' reference...
> -----Original Message----- > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]] > Sent: Thursday, March 07, 2002 4:58 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Wierd repeated precache > > > And again with the next person who connected. Now they aren't > given the > weapon at spawn or anything, so I'm not sure why it loads the > sounds even > once when a player connects. The only reason the precache and > wav messages > appeared in that log were because he must have picked one up > as he kills > someone and himself with it a few lines later. > > Guess I need to triple check those wavs aren't loaded > elsewhere. Though I'm > damn sure they aren't. -- [ winmail.dat of type application/ms-tnef deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

