A question just out of curiosity: How large may those tga images be? Are
there the same restrictions (256*256) as there are with textures or can they
be any size you want?

TheTinySteini

> You need to use a 32-bit TGA
> 24bit color and 8bit alpha
>
> HL will change the color to 16bit and use the alpha for
transparanticy(sp?)
> -Ms


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