A question just out of curiosity: How large may those tga images be? Are there the same restrictions (256*256) as there are with textures or can they be any size you want?
TheTinySteini > You need to use a 32-bit TGA > 24bit color and 8bit alpha > > HL will change the color to 16bit and use the alpha for transparanticy(sp?) > -Ms _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders