> since tgas are turned into a texture in memory (i am assuming) and *most* > video cards only accept square textures and *most* can only do up to 512x512 > *or less* it causes problems sometimes.
Actually, even my TNT2 card accepts textures as large as 2048*2048. But I guess it's those damn voodoo cards who put a limit at 256. Anyway, splitting the images up is not a hard thing to do (even a coder knows how to do this =) ), I'll try it that way. Would be nice to have an official (ie. valve) statement, though. cya, TheTinySteini _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

