> since tgas are turned into a texture in memory (i am assuming) and *most*
> video cards only accept square textures and *most* can only do up to
512x512
> *or less* it causes problems sometimes.

Actually, even my TNT2 card accepts textures as large as 2048*2048. But I
guess it's those damn voodoo cards who put a limit at 256.
Anyway, splitting the images up is not a hard thing to do (even a coder
knows how to do this =) ), I'll try it that way. Would be nice to have an
official (ie. valve) statement, though.

cya,
TheTinySteini

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to