You need to use a 32-bit TGA 24bit color and 8bit alpha HL will change the color to 16bit and use the alpha for transparanticy(sp?) -Ms
>From: Commando <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: [hlcoders] TGA Files in Menus >Date: Fri, 12 Apr 2002 11:54:59 -0400 > >Hey guys, this isn't really a coding question, but problems like this >usually fall upon the coders shoulders like it has in my mod, so I thought >I would put it out to you guys anyways ;) > >We are using TFC style menus for our player class selection. We >have 24-bit colour TGA files for each of our classes that are displayed in >the menus. The files look fine in an editor, but when they are displayed >in-game, the colour palette is reduced which causes banding in large areas >of similar colours. My guess is that the colours are being reduced to 256 >colours, but poorly. Is there any way to improve the appearance of these >graphics? > >I have tried reducing the graphics to 256 colours, but then they don't >appear in the menus. I have also tried reducing them to 256 colours then >back up to 24-bit, but that doesn't work either. I think I have to reduce >them to a specific 256 colour palette, then up them back to 24-bit, but I >don't know which palette to use. > >Anyone have experience or a pointer to info on this? > >Thanks > >Rob Prouse >http://www.tourofdutymod.com > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders