since tgas are turned into a texture in memory (i am assuming) and *most*
video cards only accept square textures and *most* can only do up to 512x512
*or less* it causes problems sometimes.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Christopher
Long
Sent: Friday, April 12, 2002 10:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] TGA Files in Menus


TGA's go up in powers of 2.
2,4,8,16,32,64,128,256,512 or so i heard.. i emailed the valve guys a real
while back asking about this. Something to do with gaphics cards and
limitations... aparantly you can use other sizes and they may distort. If
you want a weird dimensioned tga use the alpha channel to hide the excess
parts you don't need.

Unless we can use any size we want now but last talking to valve i think it
was ken birdwell or eric smith that told me can't remember but thats what i
was told.

Maybe they can restate it again for us :D what the vgui tga image size
limitations are.
----- Original Message -----
From: Chris Glein <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 13, 2002 6:17 AM
Subject: RE: [hlcoders] TGA Files in Menus


> Actually, I wouldn't recommend using TGAs as large as 512.  Although they
> will work for most people, some rather popular video cards out there seem
to
> choke on them.  We had this problem of large TGA images with an earlier
> version of S&I, and it was fixed by breaking up the image into two smaller
> ones.
>
> Trust me, you don't want the hoards of obscure crash reports from
something
> like this ;)
>
> -PNB
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Michael
> Shimmins
> Sent: Friday, April 12, 2002 10:18 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] TGA Files in Menus
>
>
> Actually you can have at least up to 512x512 as we use them in TAE.
>
> Michael Shimmins
> The Absconder Effect (http://www.tae-mod.com)
>
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