since tgas are turned into a texture in memory (i am assuming) and *most* video cards only accept square textures and *most* can only do up to 512x512 *or less* it causes problems sometimes.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Christopher Long Sent: Friday, April 12, 2002 10:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] TGA Files in Menus TGA's go up in powers of 2. 2,4,8,16,32,64,128,256,512 or so i heard.. i emailed the valve guys a real while back asking about this. Something to do with gaphics cards and limitations... aparantly you can use other sizes and they may distort. If you want a weird dimensioned tga use the alpha channel to hide the excess parts you don't need. Unless we can use any size we want now but last talking to valve i think it was ken birdwell or eric smith that told me can't remember but thats what i was told. Maybe they can restate it again for us :D what the vgui tga image size limitations are. ----- Original Message ----- From: Chris Glein <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 13, 2002 6:17 AM Subject: RE: [hlcoders] TGA Files in Menus > Actually, I wouldn't recommend using TGAs as large as 512. Although they > will work for most people, some rather popular video cards out there seem to > choke on them. We had this problem of large TGA images with an earlier > version of S&I, and it was fixed by breaking up the image into two smaller > ones. > > Trust me, you don't want the hoards of obscure crash reports from something > like this ;) > > -PNB > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Michael > Shimmins > Sent: Friday, April 12, 2002 10:18 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] TGA Files in Menus > > > Actually you can have at least up to 512x512 as we use them in TAE. > > Michael Shimmins > The Absconder Effect (http://www.tae-mod.com) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders