Thanks, but I should have been clearer, they are already 32 bit (24bit colour) and transparent, but when HL converts them to 16 bit the palette it chooses seems to be very limited (or at least not optimized for our images), so I get banding in large areas of similar colours. If I knew more about how HL does the conversion to 16-bit, then I could adjust our class screenshots accordingly to make them look as good as possible. Other mods like CS have done a pretty good job with this, but I expect they had graphics artists who knew about things like this instead of coders who throw on graphics artist hats when they have to ;) That's the problem with being a coder isn't it, you need to be competent in all areas of creating a mod from graphics, to mapping, to modelling.
Rob Prouse http://www.tourofdutymod.com At 09:27 AM 12/04/2002 -0700, you wrote: >You need to use a 32-bit TGA >24bit color and 8bit alpha > >HL will change the color to 16bit and use the alpha for transparanticy(sp?) >-Ms _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders