Just out of intrest, is there any plans to make a Linux Steam client?
Granted the games dont exist yet, but are their any plans to head in that
direction?

----- Original Message -----
From: "Philip (Fiber)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 21, 2002 1:36 AM
Subject: RE: [hlcoders] 1109 to contain any code we should know about?


> From the slidshow
> (http://www.steampowered.com/SteamKeynote_files/frame.htm) it seems to
> be more of a business thing, but then again, that could have been a
> business type slideshow.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja
> Sent: Sunday, April 21, 2002 11:39 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] 1109 to contain any code we should know about?
>
>
> wvu, but this brings to bear a point. What will steam do for us? Will it
> be like the halflife mod downloader thingy was supposed to do? and, btw,
> can I still get my mod on that server for it?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith
> Sent: Saturday, April 20, 2002 7:15 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlcoders] 1109 to contain any code we should know about?
>
>
> We don't have all the details worked out yet.  We'll be communicating
> this type of information to the list as soon as we have it.  As always,
> we're going to do our best to continue supporting the Mod community.
>
> -Eric
>
> -----Original Message-----
> From: botman [mailto:[EMAIL PROTECTED]]
> Sent: Saturday, April 20, 2002 4:11 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] 1109 to contain any code we should know about?
>
> > Not all mods will need to support this right away because not all mods
> will
> > have Steam players.  For example: FireArms, Front Line Force, and The
> Opera
> > aren't on Steam yet so they won't have Steam players and don't need to
> worry
> > about supporting SteamIDs.
>
> Which brings up another question.  HOW does a MOD become a Steam
> supported MOD?
>
> Does this require the as yet unreleased Steam SDK?  I would assume so.
>
> Will it be possible for MODs to become Steam supported MODs without
> having to go through Valve or is Steam reserved for MODs produced by
> Valve (or companies that have licensed Steam from Valve) and thus
> unavailable to community created MODs?
>
> Jeffrey "botman" Broome _______________________________________________
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