Just out of intrest, is there any plans to make a Linux Steam client? Granted the games dont exist yet, but are their any plans to head in that direction?
----- Original Message ----- From: "Philip (Fiber)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 21, 2002 1:36 AM Subject: RE: [hlcoders] 1109 to contain any code we should know about? > From the slidshow > (http://www.steampowered.com/SteamKeynote_files/frame.htm) it seems to > be more of a business thing, but then again, that could have been a > business type slideshow. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja > Sent: Sunday, April 21, 2002 11:39 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] 1109 to contain any code we should know about? > > > wvu, but this brings to bear a point. What will steam do for us? Will it > be like the halflife mod downloader thingy was supposed to do? and, btw, > can I still get my mod on that server for it? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith > Sent: Saturday, April 20, 2002 7:15 PM > To: '[EMAIL PROTECTED]' > Subject: RE: [hlcoders] 1109 to contain any code we should know about? > > > We don't have all the details worked out yet. We'll be communicating > this type of information to the list as soon as we have it. As always, > we're going to do our best to continue supporting the Mod community. > > -Eric > > -----Original Message----- > From: botman [mailto:[EMAIL PROTECTED]] > Sent: Saturday, April 20, 2002 4:11 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] 1109 to contain any code we should know about? > > > Not all mods will need to support this right away because not all mods > will > > have Steam players. For example: FireArms, Front Line Force, and The > Opera > > aren't on Steam yet so they won't have Steam players and don't need to > worry > > about supporting SteamIDs. > > Which brings up another question. HOW does a MOD become a Steam > supported MOD? > > Does this require the as yet unreleased Steam SDK? I would assume so. > > Will it be possible for MODs to become Steam supported MODs without > having to go through Valve or is Steam reserved for MODs produced by > Valve (or companies that have licensed Steam from Valve) and thus > unavailable to community created MODs? > > Jeffrey "botman" Broome _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

