yes... as you can see from the screen shot, the health bar shows up correctly, even though its drawn with the same technique as the other sprites. I just completed a test because I think I know what is going on with the funny colors. Im sending the client DLL to him now.
Ok... he tested it and my hypothesis is inconclusive. I thought since I drew the health bar first it was using the correct colors and botching all the others. So I moved the health to the last drawn, but its still the only one that shows up correctly. I am calling all of these in one function of my HUD element. Its in the Draw function, and these are drawn one after another. I see that all of the draw functions have r,g,b values. Could these be causing the problem? Like I said my 2 computers do it fine, but his is the only one I see that makes them distorted. Thanks again, Roachie ----- Original Message ----- From: "Christopher McArthur" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, April 25, 2002 4:02 PM Subject: Re: [hlcoders] Wicked3d and Sprites > Are you calling this always from within the "Draw" function of a gHUD > element? > > > > > SPR_Set(gHUD.GetSprite(m_HUD_manabar), r, b, g); > > SPR_Draw(0, x + 23, y + 3, &ManaRect); > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

