Normally I would post a n00b question on the wavelength forums, but since
some of you dont go there and this might pertain to a wide range of people
(1964 according to the valve survey).

My mod uses some sprites for the interface, including but not limited to
mouse pointer, special icons for abilities etc.  They display fine on my
computer and my low end test computer, but on my mapper's system they are
discolored.  He uses wicked3d for his Voodoo3 card, and despite my constant
efforts to get him to replace it he wont.  =)

I know other people out there are using voodoo3 cards, and im sure at least
half of them use wicked3d (since 3dfx is no more).  So I cant just ignore
the problem.  I was wondering if anyone else has ever run into this problem
before?  All hud sprites for TFC and CS work fine for him, its just mine
dont.  I dont think Im doing anything wrong.  Here is a sample line I use to
display a sprite:

SPR_Set(gHUD.GetSprite(m_HUD_manabar), r, b, g);
SPR_Draw(0, x + 23, y + 3, &ManaRect);

Am I using the wrong draw type?  I use drawholes on other sprites (with
transparency) but those also are messed up.  Im trying to get a screen shot
from him, and when I do it will be at www.the-coming.com/sprite.jpg should
be up in the next 45 minutes or so.  Thank for any help.

Roachfood
Lead Coder for The Coming - www.the-coming.com

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