Normally I would post a n00b question on the wavelength forums, but since some of you dont go there and this might pertain to a wide range of people (1964 according to the valve survey).
My mod uses some sprites for the interface, including but not limited to mouse pointer, special icons for abilities etc. They display fine on my computer and my low end test computer, but on my mapper's system they are discolored. He uses wicked3d for his Voodoo3 card, and despite my constant efforts to get him to replace it he wont. =) I know other people out there are using voodoo3 cards, and im sure at least half of them use wicked3d (since 3dfx is no more). So I cant just ignore the problem. I was wondering if anyone else has ever run into this problem before? All hud sprites for TFC and CS work fine for him, its just mine dont. I dont think Im doing anything wrong. Here is a sample line I use to display a sprite: SPR_Set(gHUD.GetSprite(m_HUD_manabar), r, b, g); SPR_Draw(0, x + 23, y + 3, &ManaRect); Am I using the wrong draw type? I use drawholes on other sprites (with transparency) but those also are messed up. Im trying to get a screen shot from him, and when I do it will be at www.the-coming.com/sprite.jpg should be up in the next 45 minutes or so. Thank for any help. Roachfood Lead Coder for The Coming - www.the-coming.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

