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Heheh :D  Child of one, and probably should have been one.  I guess I'm
a fan of the old "walk a mile in someone elses shoes" thing...

Roachfood - the-coming.com wrote:

>Something tells me that Tim is a teacher.... The guy was relatively
>smart.... except the four times he crashed the school network, had 12 errors
>in a hello world program, and told us that C was based on C++..... i dont
>know why i trusted the guy =)
>
>And FYI i am currently an education major..... so I will be a teacher one
>day.  Hopefully I wont be a tard tho.... =P
>
>Roachie
>----- Original Message -----
>From: "Tim Holt" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Friday, April 26, 2002 11:09 AM
>Subject: Re: [hlcoders] Wicked3d and Sprites
>
>
>>--
>>[ Picked text/plain from multipart/alternative ]
>>No doubt he's currently sending out emails to the other staff right now
>>saying, "My students are complete fucking retards" and he's really
>>thinking more and more about that industry job that pays twice as much.
>> Seriously - give teachers a break.  Some day you might be one - or
>>heaven forbid, actually require things in your life you learned from them.
>>
>>Roachfood - the-coming.com wrote:
>>
>>>Ok.... I figured it out.  After some debugging I found out that my
>>>
>computer
>
>>>science teacher in high school is a complete fucking retard.  Sorry but
>>>
>he
>
>>>is.
>>>
>>>He taught us this:
>>>
>>>int r,g,b = 255; //makes ints r g b and sets value to 255
>>>
>>>when in fact it makes b = 255 and r and g equal whatever they damn well
>>>please.  While debugging I noticed that the values for g and r were like
>>>453432 so I questioned my initialization of them.  Upon setting them to
>>>
>255
>
>>>the wicked tint went away and I proceeded to cream my pants.
>>>
>>>Evidently opengl took the insane value as 255 but wicked3d doesnt.  Go
>>>figure.  It works now, Im happy and I want to cry. =)
>>>
>>>Roachie
>>>----- Original Message -----
>>>From: "Roachfood - the-coming.com" <[EMAIL PROTECTED]>
>>>To: <[EMAIL PROTECTED]>
>>>Sent: Thursday, April 25, 2002 5:23 PM
>>>Subject: Re: [hlcoders] Wicked3d and Sprites
>>>
>>>
>>>>bah I think this may come up so as a side note, at the top of the draw
>>>>function i set r,g,b to 255 so there is no funky tint drawn with the
>>>>sprites.
>>>>
>>>>Roachie
>>>>----- Original Message -----
>>>>From: "Christopher McArthur" <[EMAIL PROTECTED]>
>>>>To: <[EMAIL PROTECTED]>
>>>>Sent: Thursday, April 25, 2002 4:02 PM
>>>>Subject: Re: [hlcoders] Wicked3d and Sprites
>>>>
>>>>
>>>>>Are you calling this always from within the "Draw" function of a gHUD
>>>>>element?
>>>>>
>>>>>
>>>>>
>>>>>>SPR_Set(gHUD.GetSprite(m_HUD_manabar), r, b, g);
>>>>>>SPR_Draw(0, x + 23, y + 3, &ManaRect);
>>>>>>
>>>>>_______________________________________________
>>>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>>>
>>>>please visit:
>>>>
>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>_______________________________________________
>>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>>
>>>please visit:
>>>
>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>
>please visit:
>
>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>--
>>I think...I think it's in my basement. Let me go upstairs and check. -M.C.
>>
>Escher
>
>>
>>--
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives,
>>
>please visit:
>
>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

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I think...I think it's in my basement. Let me go upstairs and check. -M.C. Escher


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