-- [ Picked text/plain from multipart/alternative ] Heheh :D Child of one, and probably should have been one. I guess I'm a fan of the old "walk a mile in someone elses shoes" thing...
Roachfood - the-coming.com wrote: >Something tells me that Tim is a teacher.... The guy was relatively >smart.... except the four times he crashed the school network, had 12 errors >in a hello world program, and told us that C was based on C++..... i dont >know why i trusted the guy =) > >And FYI i am currently an education major..... so I will be a teacher one >day. Hopefully I wont be a tard tho.... =P > >Roachie >----- Original Message ----- >From: "Tim Holt" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Friday, April 26, 2002 11:09 AM >Subject: Re: [hlcoders] Wicked3d and Sprites > > >>-- >>[ Picked text/plain from multipart/alternative ] >>No doubt he's currently sending out emails to the other staff right now >>saying, "My students are complete fucking retards" and he's really >>thinking more and more about that industry job that pays twice as much. >> Seriously - give teachers a break. Some day you might be one - or >>heaven forbid, actually require things in your life you learned from them. >> >>Roachfood - the-coming.com wrote: >> >>>Ok.... I figured it out. After some debugging I found out that my >>> >computer > >>>science teacher in high school is a complete fucking retard. Sorry but >>> >he > >>>is. >>> >>>He taught us this: >>> >>>int r,g,b = 255; //makes ints r g b and sets value to 255 >>> >>>when in fact it makes b = 255 and r and g equal whatever they damn well >>>please. While debugging I noticed that the values for g and r were like >>>453432 so I questioned my initialization of them. Upon setting them to >>> >255 > >>>the wicked tint went away and I proceeded to cream my pants. >>> >>>Evidently opengl took the insane value as 255 but wicked3d doesnt. Go >>>figure. It works now, Im happy and I want to cry. =) >>> >>>Roachie >>>----- Original Message ----- >>>From: "Roachfood - the-coming.com" <[EMAIL PROTECTED]> >>>To: <[EMAIL PROTECTED]> >>>Sent: Thursday, April 25, 2002 5:23 PM >>>Subject: Re: [hlcoders] Wicked3d and Sprites >>> >>> >>>>bah I think this may come up so as a side note, at the top of the draw >>>>function i set r,g,b to 255 so there is no funky tint drawn with the >>>>sprites. >>>> >>>>Roachie >>>>----- Original Message ----- >>>>From: "Christopher McArthur" <[EMAIL PROTECTED]> >>>>To: <[EMAIL PROTECTED]> >>>>Sent: Thursday, April 25, 2002 4:02 PM >>>>Subject: Re: [hlcoders] Wicked3d and Sprites >>>> >>>> >>>>>Are you calling this always from within the "Draw" function of a gHUD >>>>>element? >>>>> >>>>> >>>>> >>>>>>SPR_Set(gHUD.GetSprite(m_HUD_manabar), r, b, g); >>>>>>SPR_Draw(0, x + 23, y + 3, &ManaRect); >>>>>> >>>>>_______________________________________________ >>>>>To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>>please visit: >>>> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>_______________________________________________ >>>>To unsubscribe, edit your list preferences, or view the list archives, >>>> >>>please visit: >>> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>> >please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>-- >>I think...I think it's in my basement. Let me go upstairs and check. -M.C. >> >Escher > >> >>-- >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> >please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- I think...I think it's in my basement. Let me go upstairs and check. -M.C. Escher -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

