bah I think this may come up so as a side note, at the top of the draw
function i set r,g,b to 255 so there is no funky tint drawn with the
sprites.

Roachie
----- Original Message -----
From: "Christopher McArthur" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 25, 2002 4:02 PM
Subject: Re: [hlcoders] Wicked3d and Sprites


> Are you calling this always from within the "Draw" function of a gHUD
> element?
>
>
>
> > SPR_Set(gHUD.GetSprite(m_HUD_manabar), r, b, g);
> > SPR_Draw(0, x + 23, y + 3, &ManaRect);
>
>
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