bah I think this may come up so as a side note, at the top of the draw function i set r,g,b to 255 so there is no funky tint drawn with the sprites.
Roachie ----- Original Message ----- From: "Christopher McArthur" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, April 25, 2002 4:02 PM Subject: Re: [hlcoders] Wicked3d and Sprites > Are you calling this always from within the "Draw" function of a gHUD > element? > > > > > SPR_Set(gHUD.GetSprite(m_HUD_manabar), r, b, g); > > SPR_Draw(0, x + 23, y + 3, &ManaRect); > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

