Something tells me that Tim is a teacher.... The guy was relatively smart.... except the four times he crashed the school network, had 12 errors in a hello world program, and told us that C was based on C++..... i dont know why i trusted the guy =)
And FYI i am currently an education major..... so I will be a teacher one day. Hopefully I wont be a tard tho.... =P Roachie ----- Original Message ----- From: "Tim Holt" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, April 26, 2002 11:09 AM Subject: Re: [hlcoders] Wicked3d and Sprites > -- > [ Picked text/plain from multipart/alternative ] > No doubt he's currently sending out emails to the other staff right now > saying, "My students are complete fucking retards" and he's really > thinking more and more about that industry job that pays twice as much. > Seriously - give teachers a break. Some day you might be one - or > heaven forbid, actually require things in your life you learned from them. > > Roachfood - the-coming.com wrote: > > >Ok.... I figured it out. After some debugging I found out that my computer > >science teacher in high school is a complete fucking retard. Sorry but he > >is. > > > >He taught us this: > > > >int r,g,b = 255; //makes ints r g b and sets value to 255 > > > >when in fact it makes b = 255 and r and g equal whatever they damn well > >please. While debugging I noticed that the values for g and r were like > >453432 so I questioned my initialization of them. Upon setting them to 255 > >the wicked tint went away and I proceeded to cream my pants. > > > >Evidently opengl took the insane value as 255 but wicked3d doesnt. Go > >figure. It works now, Im happy and I want to cry. =) > > > >Roachie > >----- Original Message ----- > >From: "Roachfood - the-coming.com" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Thursday, April 25, 2002 5:23 PM > >Subject: Re: [hlcoders] Wicked3d and Sprites > > > > > >>bah I think this may come up so as a side note, at the top of the draw > >>function i set r,g,b to 255 so there is no funky tint drawn with the > >>sprites. > >> > >>Roachie > >>----- Original Message ----- > >>From: "Christopher McArthur" <[EMAIL PROTECTED]> > >>To: <[EMAIL PROTECTED]> > >>Sent: Thursday, April 25, 2002 4:02 PM > >>Subject: Re: [hlcoders] Wicked3d and Sprites > >> > >> > >>>Are you calling this always from within the "Draw" function of a gHUD > >>>element? > >>> > >>> > >>> > >>>>SPR_Set(gHUD.GetSprite(m_HUD_manabar), r, b, g); > >>>>SPR_Draw(0, x + 23, y + 3, &ManaRect); > >>>> > >>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list archives, > >>> > >>please visit: > >> > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >> > >please visit: > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > I think...I think it's in my basement. Let me go upstairs and check. -M.C. Escher > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

