Something tells me that Tim is a teacher.... The guy was relatively
smart.... except the four times he crashed the school network, had 12 errors
in a hello world program, and told us that C was based on C++..... i dont
know why i trusted the guy =)

And FYI i am currently an education major..... so I will be a teacher one
day.  Hopefully I wont be a tard tho.... =P

Roachie
----- Original Message -----
From: "Tim Holt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, April 26, 2002 11:09 AM
Subject: Re: [hlcoders] Wicked3d and Sprites


> --
> [ Picked text/plain from multipart/alternative ]
> No doubt he's currently sending out emails to the other staff right now
> saying, "My students are complete fucking retards" and he's really
> thinking more and more about that industry job that pays twice as much.
>  Seriously - give teachers a break.  Some day you might be one - or
> heaven forbid, actually require things in your life you learned from them.
>
> Roachfood - the-coming.com wrote:
>
> >Ok.... I figured it out.  After some debugging I found out that my
computer
> >science teacher in high school is a complete fucking retard.  Sorry but
he
> >is.
> >
> >He taught us this:
> >
> >int r,g,b = 255; //makes ints r g b and sets value to 255
> >
> >when in fact it makes b = 255 and r and g equal whatever they damn well
> >please.  While debugging I noticed that the values for g and r were like
> >453432 so I questioned my initialization of them.  Upon setting them to
255
> >the wicked tint went away and I proceeded to cream my pants.
> >
> >Evidently opengl took the insane value as 255 but wicked3d doesnt.  Go
> >figure.  It works now, Im happy and I want to cry. =)
> >
> >Roachie
> >----- Original Message -----
> >From: "Roachfood - the-coming.com" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Thursday, April 25, 2002 5:23 PM
> >Subject: Re: [hlcoders] Wicked3d and Sprites
> >
> >
> >>bah I think this may come up so as a side note, at the top of the draw
> >>function i set r,g,b to 255 so there is no funky tint drawn with the
> >>sprites.
> >>
> >>Roachie
> >>----- Original Message -----
> >>From: "Christopher McArthur" <[EMAIL PROTECTED]>
> >>To: <[EMAIL PROTECTED]>
> >>Sent: Thursday, April 25, 2002 4:02 PM
> >>Subject: Re: [hlcoders] Wicked3d and Sprites
> >>
> >>
> >>>Are you calling this always from within the "Draw" function of a gHUD
> >>>element?
> >>>
> >>>
> >>>
> >>>>SPR_Set(gHUD.GetSprite(m_HUD_manabar), r, b, g);
> >>>>SPR_Draw(0, x + 23, y + 3, &ManaRect);
> >>>>
> >>>
> >>>_______________________________________________
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> >>>
> >>please visit:
> >>
> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>
> >please visit:
> >
> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >_______________________________________________
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please visit:
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> >
>
> --
> I think...I think it's in my basement. Let me go upstairs and check. -M.C.
Escher
>
>
> --
>
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>
>

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