I've previously done a similar thing... Here's the 2 lines of code I used:

//    Turn on
UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 5, 200, FFADE_STAYOUT);

//    Turn off
UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 1, 200, FFADE_OUT);

I think you'll find the problem is you are using FFADE_IN to remove the
STAYOUT effect, which won't work... you need FFADE_OUT.

Mike.
----- Original Message -----
From: "Cortex" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 30, 2002 7:34 AM
Subject: [hlcoders] UTIL_ScreenFadeAll


> Hello,
>
> I'm having trouble with this function :(
> I wanted to fade the screen juste before a round ends. So, I put this on
the
> right place :
>
> UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_OUT |
FFADE_STAYOUT );
>
> But, I want that the screen returns to his normal state ! So, I put this
in
> an other function :
>
> UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_IN );
>
>     The problem I have is that the FFADE_IN effect doesn't work... If I
set
> it a green color (for test purpose only :) ), the green stays all the time
> at the screen (so, it does the same with the black). It's really annoying
> for gameplay LOL
>
> It must be a big error from me but I can't figure it me out :( Does anyone
> see it ????????
>
>       - Cortex : mapper & coder www.hlalbator.fr.st
>
>
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