mmmhhh... Thx for the tip, but it doesn't as good as I expect :(
Indeed, I wanted to fade really the screen... With your method, the screen
is instantaneous "blacked out" (I've tried to change the duration value, but
in vain :( ).
Am I the only one to have this problem ??
- Cortex : mapper & coder www.hlalbator.fr.st
----- Original Message -----
From: "Mike Blowers" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 30, 2002 10:55 AM
Subject: Re: [hlcoders] UTIL_ScreenFadeAll
> I've previously done a similar thing... Here's the 2 lines of code I used:
>
> // Turn on
> UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 5, 200, FFADE_STAYOUT);
>
> // Turn off
> UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 1, 200, FFADE_OUT);
>
> I think you'll find the problem is you are using FFADE_IN to remove the
> STAYOUT effect, which won't work... you need FFADE_OUT.
>
> Mike.
> ----- Original Message -----
> From: "Cortex" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, April 30, 2002 7:34 AM
> Subject: [hlcoders] UTIL_ScreenFadeAll
>
>
> > Hello,
> >
> > I'm having trouble with this function :(
> > I wanted to fade the screen juste before a round ends. So, I put this on
> the
> > right place :
> >
> > UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_OUT |
> FFADE_STAYOUT );
> >
> > But, I want that the screen returns to his normal state ! So, I put this
> in
> > an other function :
> >
> > UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_IN );
> >
> > The problem I have is that the FFADE_IN effect doesn't work... If I
> set
> > it a green color (for test purpose only :) ), the green stays all the
time
> > at the screen (so, it does the same with the black). It's really
annoying
> > for gameplay LOL
> >
> > It must be a big error from me but I can't figure it me out :( Does
anyone
> > see it ????????
> >
> > - Cortex : mapper & coder www.hlalbator.fr.st
> >
> >
> > _______________________________________________
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> >
> >
>
>
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