So what in the living heck is FFADE_IN for then!?!?! Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pok�mod http://pokemod.fragoff.net ----- Original Message ----- From: "Mike Blowers" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 30, 2002 8:55 PM Subject: Re: [hlcoders] UTIL_ScreenFadeAll > I've previously done a similar thing... Here's the 2 lines of code I used: > > // Turn on > UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 5, 200, FFADE_STAYOUT); > > // Turn off > UTIL_ScreenFade( m_pPlayer, Vector(50,50,50), 0, 1, 200, FFADE_OUT); > > I think you'll find the problem is you are using FFADE_IN to remove the > STAYOUT effect, which won't work... you need FFADE_OUT. > > Mike. > ----- Original Message ----- > From: "Cortex" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, April 30, 2002 7:34 AM > Subject: [hlcoders] UTIL_ScreenFadeAll > > > > Hello, > > > > I'm having trouble with this function :( > > I wanted to fade the screen juste before a round ends. So, I put this on > the > > right place : > > > > UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_OUT | > FFADE_STAYOUT ); > > > > But, I want that the screen returns to his normal state ! So, I put this > in > > an other function : > > > > UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_IN ); > > > > The problem I have is that the FFADE_IN effect doesn't work... If I > set > > it a green color (for test purpose only :) ), the green stays all the time > > at the screen (so, it does the same with the black). It's really annoying > > for gameplay LOL > > > > It must be a big error from me but I can't figure it me out :( Does anyone > > see it ???????? > > > > - Cortex : mapper & coder www.hlalbator.fr.st > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

