Hello,

I'm having trouble with this function :(
I wanted to fade the screen juste before a round ends. So, I put this on the
right place :

UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_OUT | FFADE_STAYOUT );

But, I want that the screen returns to his normal state ! So, I put this in
an other function :

UTIL_ScreenFadeAll ( Vector(0,0,0), 3, 1, 255, FFADE_IN );

    The problem I have is that the FFADE_IN effect doesn't work... If I set
it a green color (for test purpose only :) ), the green stays all the time
at the screen (so, it does the same with the black). It's really annoying
for gameplay LOL

It must be a big error from me but I can't figure it me out :( Does anyone
see it ????????

      - Cortex : mapper & coder www.hlalbator.fr.st


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