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I was wondering if anybody could give me an explanation of what each of these were? My 
original thought was that they must just divide the view angle up into 
forward/up/right components, but then why are they each vectors and not a vector in 
total? (each one being x/y/z of the view?). Also are they relative to the world or to 
the player? Or am i totally wrong?


Any help appreciated

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