They must be the view vectors... They are also movement vectors. I always
thought that :)
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
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----- Original Message -----
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 18, 2002 5:05 PM
Subject: [hlcoders] pmove->forward/up/right
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I was wondering if anybody could give me an explanation of what each of
these were? My original thought was that they must just divide the view
angle up into forward/up/right components, but then why are they each
vectors and not a vector in total? (each one being x/y/z of the view?). Also
are they relative to the world or to the player? Or am i totally wrong?
Any help appreciated
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