thanks, it explains why my code has been making the player fly all over the
place!


----- Original Message -----
From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 18, 2002 4:12 PM
Subject: Re: [hlcoders] pmove->forward/up/right


> They are unit vectors in world space that represent the view of the
player.
> So the forward vector is the unit vector for the line straight out from
the
> players view, up is up for the player view, etc.
>
> So you were half right but I think you confused yourself by thinking too
> hard ;)
>
> ----- Original Message -----
> From: "Tom" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, June 18, 2002 4:05 PM
> Subject: [hlcoders] pmove->forward/up/right
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I was wondering if anybody could give me an explanation of what each of
> these were? My original thought was that they must just divide the view
> angle up into forward/up/right components, but then why are they each
> vectors and not a vector in total? (each one being x/y/z of the view?).
Also
> are they relative to the world or to the player? Or am i totally wrong?
>
>
> Any help appreciated
>
> --
>
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