They are unit vectors in world space that represent the view of the player. So the forward vector is the unit vector for the line straight out from the players view, up is up for the player view, etc.
So you were half right but I think you confused yourself by thinking too hard ;) ----- Original Message ----- From: "Tom" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 18, 2002 4:05 PM Subject: [hlcoders] pmove->forward/up/right This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was wondering if anybody could give me an explanation of what each of these were? My original thought was that they must just divide the view angle up into forward/up/right components, but then why are they each vectors and not a vector in total? (each one being x/y/z of the view?). Also are they relative to the world or to the player? Or am i totally wrong? Any help appreciated -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

