These are used to move the player around in 3D space - for example, if you
wanted to move the player forward
an amount x, then the player's origin would have x * pmove->forward added to
it - to strafe, you'd use right, to jump, you'd use up. They simply
represent the direction that the player is pointing - think of them as three
axes. (The angle between each one is always 90 degrees.)
-------------------------
Francis "DeathWish" Woodhouse


> ----- Original Message -----
> From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, June 18, 2002 5:12 PM
> Subject: Re: [hlcoders] pmove->forward/up/right
>
>
> | They are unit vectors in world space that represent the view of the
> player.
> | So the forward vector is the unit vector for the line straight out from
> the
> | players view, up is up for the player view, etc.
> |
> | So you were half right but I think you confused yourself by thinking too
> | hard ;)
> |
> | ----- Original Message -----
> | From: "Tom" <[EMAIL PROTECTED]>
> | To: <[EMAIL PROTECTED]>
> | Sent: Tuesday, June 18, 2002 4:05 PM
> | Subject: [hlcoders] pmove->forward/up/right
> |
> |
> | This is a multi-part message in MIME format.
> | --
> | [ Picked text/plain from multipart/alternative ]
> | I was wondering if anybody could give me an explanation of what each of
> | these were? My original thought was that they must just divide the view
> | angle up into forward/up/right components, but then why are they each
> | vectors and not a vector in total? (each one being x/y/z of the view?).
> Also
> | are they relative to the world or to the player? Or am i totally wrong?
> |
> |
> | Any help appreciated
> |
> | --
> |
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>
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