You tipped quicker than me lol

     - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
     - email : [EMAIL PROTECTED]  &  ICQ : 71548738

----- Original Message -----
From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 18, 2002 5:12 PM
Subject: Re: [hlcoders] pmove->forward/up/right


| They are unit vectors in world space that represent the view of the
player.
| So the forward vector is the unit vector for the line straight out from
the
| players view, up is up for the player view, etc.
|
| So you were half right but I think you confused yourself by thinking too
| hard ;)
|
| ----- Original Message -----
| From: "Tom" <[EMAIL PROTECTED]>
| To: <[EMAIL PROTECTED]>
| Sent: Tuesday, June 18, 2002 4:05 PM
| Subject: [hlcoders] pmove->forward/up/right
|
|
| This is a multi-part message in MIME format.
| --
| [ Picked text/plain from multipart/alternative ]
| I was wondering if anybody could give me an explanation of what each of
| these were? My original thought was that they must just divide the view
| angle up into forward/up/right components, but then why are they each
| vectors and not a vector in total? (each one being x/y/z of the view?).
Also
| are they relative to the world or to the player? Or am i totally wrong?
|
|
| Any help appreciated
|
| --
|
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