Is it possible to block players through something like "playerclip" and
allow monsters to pass through?

Currently Half-Life has:
A standard clip brush which blocks players and monsters.
A monsterclip entity-brush which blocks monsters but allows players to pass
through.

I can't seem to figure out a way to do this, or if it's even possible. It
seems possible though... I keep thinking about trigger_multiple/trigger_once
entity-brush and their "clients only" flag.

Could someone help me out with this?

Thanks...

-Sniper

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