Is it possible to block players through something like "playerclip" and allow monsters to pass through?
Currently Half-Life has: A standard clip brush which blocks players and monsters. A monsterclip entity-brush which blocks monsters but allows players to pass through. I can't seem to figure out a way to do this, or if it's even possible. It seems possible though... I keep thinking about trigger_multiple/trigger_once entity-brush and their "clients only" flag. Could someone help me out with this? Thanks... -Sniper _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

