The water-hack fog seems to work pretty well in Software Mode.

Michael Shimmins

> fill rate and software blending are probably the main problems here,
> which is probably the reason why software fog doesnt exist
>
> ----- Original Message -----
> From: "Persuter" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 28, 2002 6:18 PM
> Subject: Re: [hlcoders] Fog in Software Mode?
>
>
>> It would probably be reeeeally slow though, TriAPI slows down like
>> crazy with large additive transparency sprites.
>>
>> Persuter
>>
>> At 12:26 PM 10/28/2002 -0500, you wrote:
>> >could you layer colored quads using billboard code? Wouldn't that be
> faster
>> >? granted it wouldnt be as smooth as GL fog but it'd probably look
> similar.
>> >
>> >----- Original Message -----
>> >From: "botman" <[EMAIL PROTECTED]>
>> >To: <[EMAIL PROTECTED]>
>> >Sent: Monday, October 28, 2002 11:56 AM
>> >Subject: Re: [hlcoders] Fog in Software Mode?
>> >
>> >
>> > > > I have been able to create fog in hardware mode but not
>> > > > software.
> Has
>> > > > anyone been able to create fog (or a resonable facsimilie of it)
>> > > > for
> the
>> > > > software mode?  If so, can you send any hints or suggestion on
>> > > > how
> to do
>> > > > it?
>> > >
>> > > Sprites, lots and lots of sprites (or using Triangle API to draw
>> > > tiny
>> >little
>> > > particles, but sprites would probably be faster).
>> > >
>> > > Jeffrey "botman" Broome
>> > >
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>> >
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