The water-hack fog seems to work pretty well in Software Mode. Michael Shimmins
> fill rate and software blending are probably the main problems here, > which is probably the reason why software fog doesnt exist > > ----- Original Message ----- > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, October 28, 2002 6:18 PM > Subject: Re: [hlcoders] Fog in Software Mode? > > >> It would probably be reeeeally slow though, TriAPI slows down like >> crazy with large additive transparency sprites. >> >> Persuter >> >> At 12:26 PM 10/28/2002 -0500, you wrote: >> >could you layer colored quads using billboard code? Wouldn't that be > faster >> >? granted it wouldnt be as smooth as GL fog but it'd probably look > similar. >> > >> >----- Original Message ----- >> >From: "botman" <[EMAIL PROTECTED]> >> >To: <[EMAIL PROTECTED]> >> >Sent: Monday, October 28, 2002 11:56 AM >> >Subject: Re: [hlcoders] Fog in Software Mode? >> > >> > >> > > > I have been able to create fog in hardware mode but not >> > > > software. > Has >> > > > anyone been able to create fog (or a resonable facsimilie of it) >> > > > for > the >> > > > software mode? If so, can you send any hints or suggestion on >> > > > how > to do >> > > > it? >> > > >> > > Sprites, lots and lots of sprites (or using Triangle API to draw >> > > tiny >> >little >> > > particles, but sprites would probably be faster). >> > > >> > > Jeffrey "botman" Broome >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> >please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > >> >_______________________________________________ >> >To unsubscribe, edit your list preferences, or view the list >> >archives, please visit: >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

