> I have been able to create fog in hardware mode but not software. Has > anyone been able to create fog (or a resonable facsimilie of it) for the > software mode? If so, can you send any hints or suggestion on how to do > it?
Sprites, lots and lots of sprites (or using Triangle API to draw tiny little particles, but sprites would probably be faster). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

