> I have been able to create fog in hardware mode but not software.  Has
> anyone been able to create fog (or a resonable facsimilie of it) for the
> software mode?  If so, can you send any hints or suggestion on how to do
> it?

Sprites, lots and lots of sprites (or using Triangle API to draw tiny little
particles, but sprites would probably be faster).

Jeffrey "botman" Broome

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