fill rate and software blending are probably the main problems here, which
is probably the reason why software fog doesnt exist

----- Original Message -----
From: "Persuter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 28, 2002 6:18 PM
Subject: Re: [hlcoders] Fog in Software Mode?


> It would probably be reeeeally slow though, TriAPI slows down like crazy
> with large additive transparency sprites.
>
> Persuter
>
> At 12:26 PM 10/28/2002 -0500, you wrote:
> >could you layer colored quads using billboard code? Wouldn't that be
faster
> >? granted it wouldnt be as smooth as GL fog but it'd probably look
similar.
> >
> >----- Original Message -----
> >From: "botman" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Monday, October 28, 2002 11:56 AM
> >Subject: Re: [hlcoders] Fog in Software Mode?
> >
> >
> > > > I have been able to create fog in hardware mode but not software.
Has
> > > > anyone been able to create fog (or a resonable facsimilie of it) for
the
> > > > software mode?  If so, can you send any hints or suggestion on how
to do
> > > > it?
> > >
> > > Sprites, lots and lots of sprites (or using Triangle API to draw tiny
> >little
> > > particles, but sprites would probably be faster).
> > >
> > > Jeffrey "botman" Broome
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to