fill rate and software blending are probably the main problems here, which is probably the reason why software fog doesnt exist
----- Original Message ----- From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 28, 2002 6:18 PM Subject: Re: [hlcoders] Fog in Software Mode? > It would probably be reeeeally slow though, TriAPI slows down like crazy > with large additive transparency sprites. > > Persuter > > At 12:26 PM 10/28/2002 -0500, you wrote: > >could you layer colored quads using billboard code? Wouldn't that be faster > >? granted it wouldnt be as smooth as GL fog but it'd probably look similar. > > > >----- Original Message ----- > >From: "botman" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Monday, October 28, 2002 11:56 AM > >Subject: Re: [hlcoders] Fog in Software Mode? > > > > > > > > I have been able to create fog in hardware mode but not software. Has > > > > anyone been able to create fog (or a resonable facsimilie of it) for the > > > > software mode? If so, can you send any hints or suggestion on how to do > > > > it? > > > > > > Sprites, lots and lots of sprites (or using Triangle API to draw tiny > >little > > > particles, but sprites would probably be faster). > > > > > > Jeffrey "botman" Broome > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

