It would probably be reeeeally slow though, TriAPI slows down like crazy with large additive transparency sprites.
Persuter At 12:26 PM 10/28/2002 -0500, you wrote:
could you layer colored quads using billboard code? Wouldn't that be faster ? granted it wouldnt be as smooth as GL fog but it'd probably look similar. ----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 28, 2002 11:56 AM Subject: Re: [hlcoders] Fog in Software Mode? > > I have been able to create fog in hardware mode but not software. Has > > anyone been able to create fog (or a resonable facsimilie of it) for the > > software mode? If so, can you send any hints or suggestion on how to do > > it? > > Sprites, lots and lots of sprites (or using Triangle API to draw tiny little > particles, but sprites would probably be faster). > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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