It would probably be reeeeally slow though, TriAPI slows down like crazy
with large additive transparency sprites.

Persuter

At 12:26 PM 10/28/2002 -0500, you wrote:
could you layer colored quads using billboard code? Wouldn't that be faster
? granted it wouldnt be as smooth as GL fog but it'd probably look similar.

----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 28, 2002 11:56 AM
Subject: Re: [hlcoders] Fog in Software Mode?


> > I have been able to create fog in hardware mode but not software.  Has
> > anyone been able to create fog (or a resonable facsimilie of it) for the
> > software mode?  If so, can you send any hints or suggestion on how to do
> > it?
>
> Sprites, lots and lots of sprites (or using Triangle API to draw tiny
little
> particles, but sprites would probably be faster).
>
> Jeffrey "botman" Broome
>
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