cool. how do you do the uh, colors ----- Original Message ----- From: "Michael Shimmins" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 29, 2002 2:40 AM Subject: RE: [hlcoders] Fog in Software Mode?
> You don't actually have to do that, nor do the sounds seemed muffled. > > By just tricking the client into thinking you are in water, the engine > doesn't do the standard stuff it would other wise do. > > We got water fog happening with about 3 lines of code modification on > server side, and a bit of offset hacking in view.cpp client side. > > Michael Shimmins > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of botman > Sent: Tuesday, October 29, 2002 11:13 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Fog in Software Mode? > > > The water-hack fog seems to work pretty well in Software Mode. > > Except for the sounds becoming muffled (which is an engine water > effect), > and forcing you to modify the water physics to behave like land physics. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

