cool. how do you do the uh, colors

----- Original Message -----
From: "Michael Shimmins" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 29, 2002 2:40 AM
Subject: RE: [hlcoders] Fog in Software Mode?


> You don't actually have to do that, nor do the sounds seemed muffled.
>
> By just tricking the client into thinking you are in water, the engine
> doesn't do the standard stuff it would other wise do.
>
> We got water fog happening with about 3 lines of code modification on
> server side, and a bit of offset hacking in view.cpp client side.
>
> Michael Shimmins
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of botman
> Sent: Tuesday, October 29, 2002 11:13 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Fog in Software Mode?
>
> > The water-hack fog seems to work pretty well in Software Mode.
>
> Except for the sounds becoming muffled (which is an engine water
> effect),
> and forcing you to modify the water physics to behave like land physics.
>
> Jeffrey "botman" Broome
>
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