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Hi all,

Just after some conceptual help here on how you'd go about triggering an
entity (in most if not all instances a door) to open from the client
side.

I'm recoding the func_door to open a VGUI menu for the user to enter a
pin code.  If the pin is correct the door should open if not then it
should remain closed.

Ideally this should be able to be done so that the player can't emulate
it via console commands etc.

Anyway, looking forward to your ideas,

Thanks,

Michael Shimmins <mailto:[EMAIL PROTECTED]>
Sesechial Software

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