> you dont read very well, do you:
>
> > Ideally this should be able to be done so that the player
> > can't emulate it via console commands etc.

Have the server generate a random number every second (or
whatever), and send it in a message to the client. When the
client wants to trigger an entity, it sends the current number
back as part of the command. The server ignores all commands
that don't include the right number.

Not Fort-Knox quality protection, but enough to stop idle
users messing around with it.

--
Laurie Cheers
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