Guess not, but it would seem the most sensible way to go about it. I can't think of a better way, can you?
regards, Rob Harwood. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Avatar-X Sent: 02 February 2003 22:35 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Triggering a door from the client you dont read very well, do you: > Ideally this should be able to be done so that the player can't emulate > it via console commands etc. Rob Harwood wrote: >Make the client send a command back to the server like "doorpin <code>". > >regards, > >Rob Harwood. > > > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED]] On Behalf Of Michael >Shimmins >Sent: 02 February 2003 11:02 >To: HLCoders >Subject: [hlcoders] Triggering a door from the client > >This is a multi-part message in MIME format. >-- >[ Picked text/plain from multipart/alternative ] >Hi all, > >Just after some conceptual help here on how you'd go about triggering an >entity (in most if not all instances a door) to open from the client >side. > >I'm recoding the func_door to open a VGUI menu for the user to enter a >pin code. If the pin is correct the door should open if not then it >should remain closed. > >Ideally this should be able to be done so that the player can't emulate >it via console commands etc. > >Anyway, looking forward to your ideas, > >Thanks, > >Michael Shimmins <mailto:[EMAIL PROTECTED]> >Sesechial Software > >_______________________________________________________ >Important - This email and any attachments may be confidential. If >received in error, please contact us and delete all copies. Before >opening or using attachments, check them for viruses and defects. >Regardless of any loss, damage or consequence, whether caused by the >negligence of the sender or not, resulting directly or indirectly from >the use of any attached files our liability is limited to resupplying >any affected attachments. Any representations or opinions expressed are >those of the individual sender, and not necessarily those of Sesechial >Software. > >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

