Guess not, but it would seem the most sensible way to go about it. I
can't think of a better way, can you?

regards,

Rob Harwood.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Avatar-X
Sent: 02 February 2003 22:35
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Triggering a door from the client

you dont read very well, do you:

> Ideally this should be able to be done so that the player can't
emulate
> it via console commands etc.





Rob Harwood wrote:

>Make the client send a command back to the server like "doorpin
<code>".
>
>regards,
>
>Rob Harwood.
>
>
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]] On Behalf Of Michael
>Shimmins
>Sent: 02 February 2003 11:02
>To: HLCoders
>Subject: [hlcoders] Triggering a door from the client
>
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Hi all,
>
>Just after some conceptual help here on how you'd go about triggering
an
>entity (in most if not all instances a door) to open from the client
>side.
>
>I'm recoding the func_door to open a VGUI menu for the user to enter a
>pin code.  If the pin is correct the door should open if not then it
>should remain closed.
>
>Ideally this should be able to be done so that the player can't emulate
>it via console commands etc.
>
>Anyway, looking forward to your ideas,
>
>Thanks,
>
>Michael Shimmins <mailto:[EMAIL PROTECTED]>
>Sesechial Software
>
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