You know it doesn't really matter how I do it, it doesn't need to be
secure if somone wants to get through it they can just type 'noclip'

Thanks anyway guys.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Michael
Shimmins
Sent: Monday, February 03, 2003 12:08 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Triggering a door from the client


Yeah using a user var sounds like the way to go.

Lag isnt' an issue, doors will just open normally in MP, this is for SP
story only.

Could use a vuser.  Store the ID of the door in the first element, pin
in the second and granted/denied in the third or something.

Ok thanks for the help guys,

Shimms

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Jeff
"Codiac" Fearn
Sent: Monday, February 03, 2003 11:34 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Triggering a door from the client


> Ideally this should be able to be done so that the player can't
> emulate it via console commands etc.

Put the code in the players iuser4 variable, then check it in  the
activators
pev->iuser4 ... might have to allow for some lag though...

Jeff "Codiac" Fearn
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Lead Coder, Web Master, Server Administrator for SWARM
http://swarm.edgegaming.com
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