You know it doesn't really matter how I do it, it doesn't need to be secure if somone wants to get through it they can just type 'noclip'
Thanks anyway guys. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Michael Shimmins Sent: Monday, February 03, 2003 12:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Triggering a door from the client Yeah using a user var sounds like the way to go. Lag isnt' an issue, doors will just open normally in MP, this is for SP story only. Could use a vuser. Store the ID of the door in the first element, pin in the second and granted/denied in the third or something. Ok thanks for the help guys, Shimms -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Jeff "Codiac" Fearn Sent: Monday, February 03, 2003 11:34 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Triggering a door from the client > Ideally this should be able to be done so that the player can't > emulate it via console commands etc. Put the code in the players iuser4 variable, then check it in the activators pev->iuser4 ... might have to allow for some lag though... Jeff "Codiac" Fearn ----------------------------------------------------------------- Lead Coder, Web Master, Server Administrator for SWARM http://swarm.edgegaming.com ----------------------------------------------------------------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

