Make the client send a command back to the server like "doorpin <code>".
regards, Rob Harwood. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Michael Shimmins Sent: 02 February 2003 11:02 To: HLCoders Subject: [hlcoders] Triggering a door from the client This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, Just after some conceptual help here on how you'd go about triggering an entity (in most if not all instances a door) to open from the client side. I'm recoding the func_door to open a VGUI menu for the user to enter a pin code. If the pin is correct the door should open if not then it should remain closed. Ideally this should be able to be done so that the player can't emulate it via console commands etc. Anyway, looking forward to your ideas, Thanks, Michael Shimmins <mailto:[EMAIL PROTECTED]> Sesechial Software _______________________________________________________ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to resupplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

