RefreshSkillData function in gamerules.cpp, replace GetSkillCvar( "cvarhere" ) with a value. It will be hard coded then rather than cvar based.
Caleb 'Ghoul' Delnay Project Leader: Kill Or Be Killed http://www.kobkmod.net -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Thornhill Sent: Thursday, February 27, 2003 12:34 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Single Player Weapon Damage Actually I was looking for a way to override the skill.cfg file. Hard coded damage. At 09:38 AM 2/27/03 -0600, you wrote: > > I've been tweaking with weapon damage for a while now, but the best I've > > been able to find is the stuff for multiplayer weapons. Anyone have a > > tutorial for single player weapon damage, or no what abouts you have to > > change for it? > >Did you start by modifying the values in the skill.cfg file (found in the >.pak file)? > >sk_plr_blahblahblah > >Jeffrey "botman" Broome > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

