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Like Laurie said, this makes the values difficult to change on-the-fly as they
are then hardcoded into the SDK.  This can mean many things for people on your
team in charge of balancing the gameplay, because now they don't have direct
and easy access to the damage values.

However, if you want to hardcode those values, the final decision is yours.
The end player won't complain (or at least they shouldn't) :)  However maybe
server admins who want to tweak values would have a problem...
>From: Jeff Thornhill
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [hlcoders] Single Player Weapon Damage
>Date: Sun, 02 Mar 2003 09:55:36 -03-30
>
>My reasoning behind it is because I know how much damage I want the
>weapons
>to do.
>
>At 11:16 AM 3/2/03 +0000, you wrote:
>> > I'd prefer to disband the use of skill.cfg and just hard code
>> > the weapon damage amounts if possible,
>>
>>Why? Adjusting gameplay by changing numbers in a text file is
>>much easier and faster than recompiling the dll every time...
>>
>>--
>>Laurie Cheers
>>
>> > At 09:38 AM 2/27/03 -0600, you wrote:
>> > > > I've been tweaking with weapon damage for a while now, but
>>the best
>>I've
>> > > > been able to find is the stuff for multiplayer weapons.
>>Anyone have a
>> > > > tutorial for single player weapon damage, or no what abouts
>>you have to
>> > > > change for it?
>> > >
>> > >Did you start by modifying the values in the skill.cfg file
>>(found in the
>> > >.pak file)?
>> > >
>> > >sk_plr_blahblahblah
>> > >
>> > >Jeffrey "botman" Broome
>> > >
>> > >_______________________________________________
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>> >
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>> >
>>
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>
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