> I'd prefer to disband the use of skill.cfg and just hard code
> the weapon damage amounts if possible,

Why? Adjusting gameplay by changing numbers in a text file is
much easier and faster than recompiling the dll every time...

--
Laurie Cheers

> At 09:38 AM 2/27/03 -0600, you wrote:
> > > I've been tweaking with weapon damage for a while now, but the best I've
> > > been able to find is the stuff for multiplayer weapons.  Anyone have a
> > > tutorial for single player weapon damage, or no what abouts you have to
> > > change for it?
> >
> >Did you start by modifying the values in the skill.cfg file (found in the
> >.pak file)?
> >
> >sk_plr_blahblahblah
> >
> >Jeffrey "botman" Broome
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to