> I'd prefer to disband the use of skill.cfg and just hard code > the weapon damage amounts if possible,
Why? Adjusting gameplay by changing numbers in a text file is much easier and faster than recompiling the dll every time... -- Laurie Cheers > At 09:38 AM 2/27/03 -0600, you wrote: > > > I've been tweaking with weapon damage for a while now, but the best I've > > > been able to find is the stuff for multiplayer weapons. Anyone have a > > > tutorial for single player weapon damage, or no what abouts you have to > > > change for it? > > > >Did you start by modifying the values in the skill.cfg file (found in the > >.pak file)? > > > >sk_plr_blahblahblah > > > >Jeffrey "botman" Broome > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

