Or just go into each weapon file where it grabs the cvar and change it
to a number.


-omega
Frontline Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Caleb
'Ghoul' Delnay
Sent: March 2, 2003 12:56 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Single Player Weapon Damage

RefreshSkillData function in gamerules.cpp, replace GetSkillCvar(
"cvarhere" ) with a value.  It will be hard coded then rather than cvar
based.

Caleb 'Ghoul' Delnay
Project Leader: Kill Or Be Killed
http://www.kobkmod.net


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff
Thornhill
Sent: Thursday, February 27, 2003 12:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Single Player Weapon Damage

Actually I was looking for a way to override the skill.cfg file.  Hard
coded damage.

At 09:38 AM 2/27/03 -0600, you wrote:
> > I've been tweaking with weapon damage for a while now, but the best
I've
> > been able to find is the stuff for multiplayer weapons.  Anyone have
a
> > tutorial for single player weapon damage, or no what abouts you have
to
> > change for it?
>
>Did you start by modifying the values in the skill.cfg file (found in
the
>.pak file)?
>
>sk_plr_blahblahblah
>
>Jeffrey "botman" Broome
>
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