Jeff Thornhill wrote:
> I was actually hoping for a way to do it without skill.cfg , but
> yeah, I know about changing the values in there. Was looking for a
> hard coded method though.
In my mod, I simply modify the function that loads the skills and put an
arbitrary statement for each SkillData members... It works fine.
- Cortex : HL ALBATOR coder & mapper
- [EMAIL PROTECTED] & ICQ : 71548738
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