You do that then you have HL2 :) HL1 was based on a Quake 1 graphics engine, and part of a Quake 2 engine for net code. Which means: no shaders, no video's as textures, no neato video console... and why would anybody need an avatar? It's a game, not a chat system.
I have many more things to say, but I better keep my comments about this post to myself or I'll get myself in trouble. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tei Sent: Friday, September 19, 2003 2:19 PM To: [EMAIL PROTECTED] Subject: [hlcoders] hl1 engine suggestions hello. 1. videos will be nice if future versions of HL1 engine support video-as-texture, or videos-fullscreen, like .roq or with some cheap encoding technology (bink maybe not be posible) I think that the actual console is lame. With a looped video animation you can have somethine nice... 2. shaders * texture have water caustics * texture is lava (generate fire particles in surface) * texture is cube mapped * texture is a world mirror? (no need for fake mirrors) 3. builtin file server * upload/download files from clients * query commands * avatar 4. builtin irc client * no comments _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

