You do that then you have HL2 :)

HL1 was based on a Quake 1 graphics engine, and part of a Quake 2 engine
for net code. Which means: no shaders, no video's as textures, no neato
video console... and why would anybody need an avatar? It's a game, not
a chat system.

I have many more things to say, but I better keep my comments about this
post to myself or I'll get myself in trouble.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tei
Sent: Friday, September 19, 2003 2:19 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] hl1 engine suggestions

hello.

1. videos

  will be nice if future versions of HL1 engine support
  video-as-texture, or videos-fullscreen, like .roq or with some cheap
  encoding technology (bink maybe not be posible)

I think that the actual console is lame. With a looped video animation
you can have somethine nice...


2. shaders

 * texture have water caustics
 * texture is lava (generate fire particles in surface)
 * texture is cube mapped
 * texture is a world mirror? (no need for fake mirrors)

3. builtin file server

 * upload/download files from clients
 * query commands
 * avatar


4. builtin irc client

 * no comments


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