Hello Tony, ToS> From moving clouds, to 24bit TGA texture loading, model rendering, I did ToS> the rendering types on models that the newer hl engine has native ToS> support for 2 years ago (albeit a little bit better since I supported ToS> alpha channel), continuation of what I said about 24bit tga textures; I ToS> can load 32bit tga's too, and use alpha channels. Etc etc. ToS> ...<cut>... ToS> As you can see the possibilities are almost endless =)
What you have done is great! I wonder what is that project - is it your personal... hobby or some mod project? :) Is there page of this project? Best regards, Slava _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

