Hello Tony,

ToS> From moving clouds, to 24bit TGA texture loading, model rendering, I did
ToS> the rendering types on models that the newer hl engine has native
ToS> support for 2 years ago (albeit a little bit better since I supported
ToS> alpha channel), continuation of what I said about 24bit tga textures; I
ToS> can load 32bit tga's too, and use alpha channels. Etc etc.
ToS> ...<cut>...
ToS> As you can see the possibilities are almost endless =)

What you have done is great! I wonder what is that project - is it
your personal... hobby or some mod project? :) Is there page of this
project?

Best regards,
 Slava


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to