C> Tony "omega" Sergi wrote: >> You can do detail textures now. >> I've done all kinds of things with OpenGL in HL, by doing it in the >> CLIENT dll, and so has others. >> >> From moving clouds, to 24bit TGA texture loading, model rendering, I >> did >> the rendering types on models that the newer hl engine has native >> support for 2 years ago (albeit a little bit better since I supported >> alpha channel), continuation of what I said about 24bit tga textures; >> I >> can load 32bit tga's too, and use alpha channels. Etc etc. >> >> FLF2's flashbang effect was done with OpenGL (I MAY put it into FLFD, >> I >> haven't decided ;) ) There's all kinds of things you can do _without_ >> valve needing to do it for you.
Heee Tony!.. Cool work!. I like to see people that push available technology to edge :D You show a good point, Its posible to code some usefull stuff from mods, withouth engine changes. - Animated skybox? - Textures that generate particles automatically? - GeoMod alike technology? You can fake that, but fake code is somewhat in-elegant, hacky, have minor visual artifacts and is terrible to mantain. I bet a engine changes, not hacky stuff done by leet people. Engine changes where available to the averaje Joe, but leet hacky code is only available to wizardry coders. Well.. Ok. Maybe Is a bad idea to make suggestions here, hehehehe,,... I will stop for a while. Toasters not need a 2th feature to surf the web. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

