Hello Cale,
Saturday, September 20, 2003, 1:17:07 AM, you wrote:
CMD> Not Quake 1 graphics engines, which HL1 was based on. No shaders... yes
CMD> Quake 2, but they only used parts of the netcode of the Q2 engine.
Thats doest not matter.
99% Quake2 or Quake1 engines implement, can be theoricall exist for
Half-Life. Example: rscripts.
A rscript is a file that set/reset flags for textures, example:
waterfall
{
scroll 0 -4
}
With that this texture will scrolldown at a speed of 4.
Is this imposible or posible with half-life? Its this usefull?
Other example:
sand
{
detailtexture grain.pcx
}
wood
{
detailtexture fiber.pcx
}
This also work for models:
model/2hand.mdl
{
shadow 0
}
model/lavaball.mdl
{
fullbright 1
}
rscripts where supported for both, quake1 and quake2 based engines.
My later email whas not about the "genesis" problem, but about my
suggestions, but because my english suck...
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