Hello Cale,

Saturday, September 20, 2003, 1:17:07 AM, you wrote:

CMD> Not Quake 1 graphics engines, which HL1 was based on. No shaders... yes
CMD> Quake 2, but they only used parts of the netcode of the Q2 engine.

Thats doest not matter.

99% Quake2 or Quake1 engines implement, can be theoricall exist for
Half-Life. Example: rscripts.

A rscript is a file that set/reset flags for textures, example:

waterfall
{
  scroll  0 -4
}

With that this texture will scrolldown at a speed of 4.

Is this imposible or posible with half-life? Its this usefull?

Other example:

sand
{
  detailtexture grain.pcx
}

wood
{
  detailtexture fiber.pcx
}


This also work for models:


model/2hand.mdl
{
  shadow 0
}

model/lavaball.mdl
{
  fullbright 1
}

rscripts where supported for both, quake1 and quake2 based engines.

My later email whas not about the "genesis" problem, but about my
suggestions, but because my english suck...


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