Wow that's amazing Omega.

Let's get Valve to rip out the fucking engine, so us 1337 programmers can
re-code it all for the sake of innovation.

Sven Co-op 3.0 is around the corner, and at this moment in time I *DON'T*
have time to re-program a feature such as this. I wish I would have caught
the problem sooner, but I didn't. Life's a bitch.

Making random changes without proper *public* documentation is HARMFUL. I
can only hope Valve realizes this from now on, or whoever is working on the
Half-Life engine for Steam. At this moment in time my blood pressure is
through the roof, release times are never fun for anyone, including the
players. So if I sound like I'm being hostile, maybe it's because I am.

-Sniper

----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 20, 2003 7:26 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


> here's where we differ on the situation:
>
> I don't consider it a bad thing that the notify is gone.
>
> I consider it a [bold]good[/bold] thing.
>
> You wonder why i presume:
>
> Simple, It allows you to make something better, Break out of the mold;
> make a proper system.
> You don't rely on death icons? Fine, change the code that does the death
> icons to print only text; and only the text that you'd normally show in
> the notify area. What does this provide? a [bold(again)]better
> system[/bold]. You're no longer limited to 4 messages at a time in one
> spot, now you can break out of that mold and again, dare i say it, make
> something thats better and easier to read.
>
> You also now have the advantage to make new join/quit messages. Which,
> will set you apart from the norm, and what will it do? [bold(dare i bold
> again)]make something you've done even better than before[/bold]
>
> amazing concept innovation is, even if it's small.
>
> Tip of the day: Don't be negative when something like this changes, look
> at the positive aspects, and always strive to make something
> [bold(whaddayaknow)better[/bold]. (this tip goes to all of you out there
> who choose to harp on the negative aspects of change.)
>
> -omega
> --
> Blackened Interactive - http://www.blackened-interactive.com
> FLF:Defiance - http://www.frontline2.com
> Wavelength - http://www.thewavelength.net
>
>
>
> Sniper wrote:
>
> >Well, what if a certain modification didn't rely on death icons?
> >That's true in my case, so being ignorant of the problem doesn't help
> >anyone, smart ass.
> >
> >Now, this doesn't only apply to death messages. A few other things are
gone
> >as well, like the "player has joined the game."  messages.
> >
> >A modification may also use the print notify function for other
informative
> >messages, and now those messages are gone. A feature present for years
being
> >removed in a new system like Steam can only ask for problems.
> >
> >This is very upsetting.
> >
> >-Sniper
> >
> >----- Original Message -----
> >From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Saturday, December 20, 2003 6:32 PM
> >Subject: Re: [hlcoders] Deathmessages stopped working in Steam
> >
> >
> >
> >
> >>First off, for me; with developer 1 set, i always see _one_ entry at the
> >>top of the screen in the notify area.
> >>and death messages have always worked (you know, the icons that show x
> >>killed y with whatever gun).
> >>they don't rely on notify at all. sure the text message doesn't show up
> >>on-screen, but why does it _need_ to show up onscreen when the icons are
> >>there? i mean, seriously.
> >>
> >>-omega
> >>--
> >>Blackened Interactive - http://www.blackened-interactive.com
> >>FLF:Defiance - http://www.frontline2.com
> >>Wavelength - http://www.thewavelength.net
> >>
> >>
> >>
> >>Sniper wrote:
> >>
> >>
> >>
> >>>It matters because it works in WON, and works when developer 1 is
enabled
> >>>
> >>>
> >in
> >
> >
> >>>Steam.
> >>>TFC also apparently has lost its death messages in Steam.
> >>>
> >>>That doesn't help at all Omega, and printnotify does work just great. I
> >>>
> >>>
> >see
> >
> >
> >>>absolutely no reason why Valve felt like disabling it just for the hell
> >>>
> >>>
> >of
> >
> >
> >>>it if Developer 1 isn't set.
> >>>
> >>>It was also never documented publicly as being "removed" -- that is
> >>>frustrating in itself.
> >>>
> >>>-Sniper
> >>>
> >>>----- Original Message -----
> >>>From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> >>>To: <[EMAIL PROTECTED]>
> >>>Sent: Saturday, December 20, 2003 5:38 PM
> >>>Subject: Re: [hlcoders] Deathmessages stopped working in Steam
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>>why does it matter? just make up your own drawing thing that works
> >>>>
> >>>>
> >better.
> >
> >
> >>>>thats what i ended up doing, provides a much better effect anyway,
print
> >>>>notify never worked properly anyway.
> >>>>
> >>>>-omega
> >>>>--
> >>>>Blackened Interactive - http://www.blackened-interactive.com
> >>>>FLF:Defiance - http://www.frontline2.com
> >>>>Wavelength - http://www.thewavelength.net
> >>>>
> >>>>
> >>>>
> >>>>Sniper wrote:
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>Can I ask why it was removed? It's used in several Half-Life
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>modifications,
> >>>
> >>>
> >>>
> >>>
> >>>>>it seems a bit unreasonable to remove it.
> >>>>>
> >>>>>-Sniper
> >>>>>
> >>>>>----- Original Message -----
> >>>>>From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> >>>>>To: <[EMAIL PROTECTED]>
> >>>>>Sent: Saturday, December 20, 2003 4:34 PM
> >>>>>Subject: RE: [hlcoders] Deathmessages stopped working in Steam
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>The print notify area has been removed from the HL engine. You will
> >>>>>>
> >>>>>>
> >need
> >
> >
> >>>>>>to use one of the other print areas.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>-----Original Message-----
> >>>>>>>From: [EMAIL PROTECTED]
> >>>>>>>[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
> >>>>>>>Sent: Saturday, December 20, 2003 10:59 AM
> >>>>>>>To: [EMAIL PROTECTED]
> >>>>>>>Subject: [hlcoders] Deathmessages stopped working in Steam
> >>>>>>>
> >>>>>>>This is a multi-part message in MIME format.
> >>>>>>>--
> >>>>>>>[ Picked text/plain from multipart/alternative ]
> >>>>>>>Sorry, ignore the last message. I hit the wrong key. Damn it.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>case HUD_PRINTNOTIFY:
> >>>>>>>psz[0] = 1;  // mark this message to go into the notify buffer
> >>>>>>>sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
> >>>>>>>ConsolePrint( ConvertCRtoNL( psz ) );
> >>>>>>>break;
> >>>>>>>
> >>>>>>>
> >>>>>>>This section of code is now useless. Unless developer 1 is
> >>>>>>>set, Steam will no longer print the message in the upper left
> >>>>>>>corner of the screen. Steam will only print the message into
console.
> >>>>>>>
> >>>>>>>I'm seriously annoyed. I hope this can get fixed.
> >>>>>>>
> >>>>>>>-Sniper
> >>>>>>>--
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>_______________________________________________
> >>>>>>>To unsubscribe, edit your list preferences, or view the list
> >>>>>>>archives, please visit:
> >>>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>_______________________________________________
> >>>>>>To unsubscribe, edit your list preferences, or view the list
archives,
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>please visit:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>_______________________________________________
> >>>>>To unsubscribe, edit your list preferences, or view the list
archives,
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>please visit:
> >>>
> >>>
> >>>
> >>>
> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>_______________________________________________
> >>>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>>
> >>>>
> >>>>
> >>>>
> >>>please visit:
> >>>
> >>>
> >>>
> >>>
> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >>>
> >please visit:
> >
> >
> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>
> >>
> >please visit:
> >
> >
> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> >
> >_______________________________________________
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please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> >
> >
> >
>
> _______________________________________________
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