>- Split Screen Support. > * Ability to split the screen 2 and 4 > * Ability to attach a viewport to a entity > * Support to attach a input device to a viewport controler > * Server ability to receive random viewport controler. > * Ability to play demos has splitscreen, with following players options > >How To: >- Change write area for viewports, a new render pass for every viewport. >- New netcode to control the viewport and receive his personal controler > data. >- New server functions to read these input. ( XOR fake clients? )
you can do all of that now except the splitscreen _demo_ part with the half-life engine.
-omega --
Thanks Omega!
We need more help/ideas:
How 2/3 players can share a keyboard and a mouse to play splitscreen? I guess 2 players may use the same keyboard (except a few very crappy ones) but... Any ideas to make this cooler? Maybe support 2 mouses? I know some old hardcore players use two mouses, but cant remenber the config (secret?). Will HL conflict with 2 mouses?
?
Any idea?.
I know most console people are interested at splitscreen, Its exactly what most console games have and a only few PC games provide.
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