Check the other threads, it looks like you broke into one of the Steam
threads (which won't effect you).

Have you tried putting a breakpoint at the start of your mod code and
stepping from there?

- Alfred

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Codiac
> Sent: Monday, December 22, 2003 11:12 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Registry values for installs and other things
>
> Thanks, but it seems like I got the little buggers installed ok :)
>
> K. Mike Bradley wrote:
>
>  > It's been a while since I set up symbols in Visual studio
> (VC++) 6 SP5
>  > but let me know how it goes. I could look up my old notes.
>  >
>
> This is what the stack has to say now:
>
> NTDLL! [EMAIL PROTECTED] + 11 bytes
> KERNEL32! [EMAIL PROTECTED] + 158 bytes
> USER32! [EMAIL PROTECTED] + 224 bytes
> USER32! [EMAIL PROTECTED] + 29 bytes
> PDM! 4a00888c()
> PDM! 4a008aa5()
> PDM! 4a008a29()
> KERNEL32! [EMAIL PROTECTED] + 82 bytes
> 565308ec()
>
> Still leaves me with no idea wtf is going on :P
>
> Jeff.
>
>
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