Check the other threads, it looks like you broke into one of the Steam threads (which won't effect you).
Have you tried putting a breakpoint at the start of your mod code and stepping from there? - Alfred > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Codiac > Sent: Monday, December 22, 2003 11:12 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Registry values for installs and other things > > Thanks, but it seems like I got the little buggers installed ok :) > > K. Mike Bradley wrote: > > > It's been a while since I set up symbols in Visual studio > (VC++) 6 SP5 > > but let me know how it goes. I could look up my old notes. > > > > This is what the stack has to say now: > > NTDLL! [EMAIL PROTECTED] + 11 bytes > KERNEL32! [EMAIL PROTECTED] + 158 bytes > USER32! [EMAIL PROTECTED] + 224 bytes > USER32! [EMAIL PROTECTED] + 29 bytes > PDM! 4a00888c() > PDM! 4a008aa5() > PDM! 4a008a29() > KERNEL32! [EMAIL PROTECTED] + 82 bytes > 565308ec() > > Still leaves me with no idea wtf is going on :P > > Jeff. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

