I duno HL coding but I do know sompin bout debugging.
If you can't spawn the game process from within VC++ debugger (which is user
mode only anyway),
Why not try WinDBG from Microsoft, which is a kernel debuger?





----- Original Message -----
From: "Codiac" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 25, 2003 2:25 AM
Subject: Re: [hlcoders] Registry values for installs and other things


> lol, you can't actually attach to a running Steam game, because when you
> switch windows to the debugger Steam switches to AppActive: not active
> and the game thread is paused.
>
> This will even prevent you from debugging the game thread within VC++
> unless you set a break point. That is, switching to VC++ and selecting
> Break will not get you the game thread.
>
> It is of course very hard to set a _usefully_ located break point unless
> you know what is actually happening during the Verifying Resources stage.
>
> i.e. Verifying Resources seems to be run after all map objects have
> spawned and some time after StartFrame is called for the second time.
> Long enough after that many minutes of stepping through the code does
> not help.
>
> Break points in the game rules think functions do no work.
>
> Can you give me a clue as to what Verifying Resources does and what
> parts of the SDK it uses?
>
> Jeff.
>
> Alfred Reynolds wrote:
>
> > Check the other threads, it looks like you broke into one of the Steam
> > threads (which won't effect you).
> >
> > Have you tried putting a breakpoint at the start of your mod code and
> > stepping from there?
> >
> > - Alfred
>
>
>
>
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